I just want to give you an honest heads-up that you are drastically underestimating the complexity of your project.Latest Update (): We are updating our skill Planner for D2R Patch 2.4 and 2.5.
But as someone who only took small segments of this "simple overall tool" I can tell you that even implementing 1% of the functionality you want can take forever, and not just talking about interface here (of course, a good interface takes lots of time and testing). If you wanna go for it, absolutely by all means go ahead.
A Conduit Pylon ruins your entire results, though.ĭon't get me wrong, I'd be more than happy if such a tool exists. Which segment of this graph would you call your average DPS? Just the average over time? What does it show you? It's exactly what people already calculate - average rift clear time. It would be like a very spiky graph plot. Imagine you had a DPS meter like in WoW, you'd do one complete rift, and you'd look at the DPS curve.
All that people do right now is run Ghom tests - it's one single mob versus one single player, and still serves as basis for discussion as to how valid this result is. There are literally millions of synergies that you'd have to account for.